// TOWN SPECIAL ENCOUNTERS
//    Town 80: Wolf Pit

//  1234567

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

	set_aggression(1001,50);
	
	set_name(8010,"Deadeye Dyva");
	set_level(8010,4);
	set_boss_level(8010,1);
	set_level(8000,4);
	set_level(8001,4);

	set_aggression(30002,50);
	set_aggression(30003,50);
	set_aggression(30004,30);
	set_aggression(30005,50);
	set_aggression(30006,50);
	set_aggression(30007,30);

	set_name(8007,"Young Hellhound");
	set_level(8007,4);
	set_boss_level(8007,1);

	set_name(8012,"Yorvua");
	set_boss_level(8010,1);

//	set_name(,);
//	add_range_to_group(,,groupn);


	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

